Tag: code
All the articles with the tag "code".
[Building Tetris Part 4 - Final] Hand drawn with love!
Published:Final post in my devlog series of me building Tetris with no professional programming experience and 1 month into Godot game engine. No tutorials, No vibe coding. Hand drawn graphics and an original twist!
[Building Tetris Part 3] The "Sticky" update to make the game more fun
Published:[Part 3] Devlog of me building Tetris with no professional programming experience and 1 month into Godot game engine. No tutorials, No vibe coding. We move to cascaded line clearing and animation feedback to make the game feel more fun.
[Building Tetris Part 2] Making Tetris is harder than it looks
Published:[Part 2] Devlog of me building Tetris using Godot game engine. I'm a 36 yo beginner with no professional programming experience and 1 month into Godot. No tutorials, No vibe coding. We make line core game mechanics and find ourselves in new problems.
Building Tetris in Godot
Published:Devlog of me building Tetris using Godot game engine. I'm a 36 yo beginner with no professional programming experience and 1 month into Godot. No tutorials, No vibe coding.
Demo of AI song covers using RVC (Retrieval-based Voice Conversion)
Published:Learn how this cutting-edge AI techonolgy transforms voices, play around with a live demo of ai song covers, discover creative applications of realistic voice cloning, and follow a step-by-step tutorial to create your own voice clone.
Why Hexagons are the MVP of Shapes (and How to Draw Them in JavaScript)
Published:In this post, we dive into why hexagons are the ultimate shape and how to draw them in JavaScript using the axial coordinate system. We cover the basics of hexagonal geometry and provide code to tile hexagons on an HTML5 canvas.
Making a Flappy Bird clone in Godot
Published:I made a Flappy Bird clone using Godot engine (v4.2). Flappy Bird is game no. 1 in the 20 games challenge, where I will make 20 games as small projects to learn game development and design. In this chapter, I will share what I learned along the way about game development, game design, and about Godot game engine.
Building Conway's Game of Life - Part 1
Published:I built an extremely simple python terminal implementation of John Conway's Game of Life. Source code on github - plays inside a Jupyter notebook